The Almost-Good Adventure Club

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Four fourth graders want to fix their reputations with one spectacular good deed. But when their festival rescue plan creates bigger problems, they discover that helping starts with listening.

Pages160
CategoryChildren's Fiction
LanguageEnglish
AccessPurchase + Subscription
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Description

June Park is tired of being known as the girl whose big ideas cause big problems. Milo fixes things before asking. Talia can turn a rumor into breaking news. And Owen trusts his notebook more than the people standing right in front of him. None of them is a bad kid—but all four could use a fresh start.

So they form the Almost-Good Adventure Club and choose a mission: help Maplehook recover supplies for its Riverlight Festival. It sounds like the perfect chance to become local heroes. There is just one problem. The organizers keep telling them to check the facts, ask permission, and listen. The club keeps finding more exciting ways to skip those steps.

Soon a misunderstood photograph, a confusing supply map, and a too-confident announcement leave the friends with a mess they cannot solve by making an even bigger splash. To make things right, each member will have to admit a mistake, use a different strength, and discover what the town actually needs.

Funny, warm, and full of fourth-grade energy, The Almost-Good Adventure Club is a standalone story about friendship, second chances, and the small choices that make people trustworthy.

ABOUT THE AUTHOR

Avery Quinn writes funny, heartfelt, and imaginative stories for young readers who are discovering just how complicated—and exciting—growing up can be. With a love for unforgettable characters, everyday adventures, and the wonderfully unpredictable world of elementary school, Avery creates stories that capture the friendships, challenges, embarrassing moments, and small victories that make childhood memorable. Avery believes that the best stories can make kids laugh while helping them understand themselves and…

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